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DualMaze.txt
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Text File
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1978-01-01
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3KB
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70 lines
D U A L M A Z E
Copyright 1992,1993 by David Faught.
All rights reserved.
The right to freely distribute this program at no cost is
hereby granted, as long all files listed below are included
and all files included remain UNALTERED. These files may be
included in a collection of freely distributable software,
as long as the cost of that collection is previously deemed
reasonable by the author. Fred Fish is specifically given the
right to distribute these files.
The files included are:
dualmaze
dualmaze.info
dualmaze.med
readme.txt
The author assumes no responsibility for the fitness of this program for
any particular purpose or for any damage caused by it.
-------------------------------------------------------------------------
Version 1.3
Added modplayer.a written by Teijo Kinnunen and modified to be callable
by C program with arguments on the stack. Also added original music
written using MED V3.20. Added routine to set preferences for key repeat
speed to speed up game significantly & reset at game end. Now requires
AmigaDOS 2.04 or better because of requester at game end.
Version 1.2
Things were dressed up somewhat. Looks much nicer. Added demo mode.
Version 1.1
Skipped this one.
Version 1.0
The first one released to the public.
-------------------------------------------------------------------------
DIRECTIONS:
Use the 8, 4, 6, and 2 keys on the numeric keypad to move through
the maze shown on top. The 0 (zero) key will exit the program.
This simple game is the result of a couple of late nights of experimenting
with dual playfields on the Amiga. It has been tested on an A2000HD/P with
Workbench 2.04 and the Enhanced Chip Set (ECS). Let me know if you
experience problems.
The idea of this game is very simple. There are two mazes, one red and one
blue, shown on top of each other. The mazes are different every time and
different from each other. You start at the left end of both mazes and have
to get to the exits on the right end of both mazes. About every 40 moves or
so, using the magic of dual playfields, the top and bottom mazes are
swapped.
If you like this game, or would like to support my future developments,
please send a monetary or Amiga hardware gift (not deductible) to:
David Faught
8701 N. 64th Street
Brown Deer, WI 53223
You will be added to my mailing list for a donation of $10 or more, and will
be notified of my future developments.
I can also be reached by email only (don't ship files please) at:
akcs.dfaught@vpnet.chi.il.us